Status Analysis and Comparion of Gamification and an Estimation of the Research Trends in the Field of Library Information Science

Chen Heyang

PDF(1507 KB)
Journal of Modern Information ›› 2020, Vol. 40 ›› Issue (3) : 24-37. DOI: 10.3969/j.issn.1008-0821.2020.03.003
INFORMATION THEORY and PROSPECTIVE INSIGHT

Status Analysis and Comparion of Gamification and an Estimation of the Research Trends in the Field of Library Information Science

    {{javascript:window.custom_author_en_index=0;}}
  • {{article.zuoZhe_EN}}
Author information +
History +

HeighLight

{{article.keyPoints_en}}

Abstract

{{article.zhaiyao_en}}

Key words

Cite this article

Download Citations
{{article.zuoZheEn_L}}. {{article.title_en}}. {{journal.qiKanMingCheng_EN}}. 2020, 40(3): 24-37 https://doi.org/10.3969/j.issn.1008-0821.2020.03.003

References

References

{{article.reference}}

Funding

RIGHTS & PERMISSIONS

{{article.copyrightStatement_en}}
{{article.copyrightLicense_en}}
PDF(1507 KB)

Accesses

Citation

Detail

Sections
Recommended

/